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renegade.c
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2000-05-04
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/***************************************************************************
Renegade
(c)1986 Taito
Nekketsu Kouha Kunio Kun
(c)1986 Technos Japan
Nekketsu Kouha Kunio Kun (bootleg)
driver by Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock
to enter test mode, hold down P1+P2 and press reset
NMI is used to refresh the sprites
IRQ is used to handle coin inputs
Known issues:
- flipscreen isn't implemented for sprites
- coin counter isn't working properly (interrupt related?)
Memory Map (Preliminary):
Working RAM
$24 used to mirror bankswitch state
$25 coin trigger state
$26 #credits (decimal)
$27 - $28 partial credits
$2C - $2D sprite refresh trigger (used by NMI)
$31 live/demo (if live, player controls are read from input ports)
$32 indicates 2 player (alternating) game, or 1 player game
$33 active player
$37 stage number
$38 stage state (for stages with more than one part)
$40 game status flags; 0x80 indicates time over, 0x40 indicates player dead
$220 player health
$222 - $223 stage timer
$48a - $48b horizontal scroll buffer
$511 - $690 sprite RAM buffer
$693 num pending sound commands
$694 - $698 sound command queue
$1002 #lives
$1014 - $1015 stage timer - separated digits
$1017 - $1019 stage timer: (ticks,seconds,minutes)
$101a timer for palette animation
$1020 - $1048 high score table
$10e5 - $10ff 68705 data buffer
Video RAM
$1800 - $1bff text layer, characters
$1c00 - $1fff text layer, character attributes
$2000 - $217f MIX RAM (96 sprites)
$2800 - $2bff BACK LOW MAP RAM (background tiles)
$2C00 - $2fff BACK HIGH MAP RAM (background attributes)
$3000 - $30ff COLOR RG RAM
$3100 - $31ff COLOR B RAM
Registers
$3800w scroll(0ff)
$3801w scroll(300)
$3802w sound command
$3803w screen flip (0=flip; 1=noflip)
$3804w send data to 68705
$3804r receive data from 68705
$3805w bankswitch
$3806w watchdog?
$3807w coin counter
$3800r 'player1'
xx start buttons
xx fire buttons
xxxx joystick state
$3801r 'player2'
xx coin inputs
xx fire buttons
xxxx joystick state
$3802r 'DIP2'
x unused?
x vblank
x 0: 68705 is ready to send information
x 1: 68705 is ready to receive information
xx 3rd fire buttons for player 2,1
xx difficulty
$3803r 'DIP1'
x screen flip
x cabinet type
x bonus (extra life for high score)
x starting lives: 1 or 2
xxxx coins per play
ROM
$4000 - $7fff bankswitched ROM
$8000 - $ffff ROM
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
#include "cpu/m6809/m6809.h"
extern void renegade_vh_screenrefresh(struct osd_bitmap *bitmap, int fullrefresh);
extern int renegade_vh_start( void );
WRITE_HANDLER( renegade_scroll0_w );
WRITE_HANDLER( renegade_scroll1_w );
WRITE_HANDLER( renegade_videoram_w );
WRITE_HANDLER( renegade_textram_w );
WRITE_HANDLER( renegade_flipscreen_w );
extern unsigned char *renegade_textram;
/********************************************************************************************/
static WRITE_HANDLER( adpcm_play_w ){
data -= 0x2c;
if( data >= 0 ) ADPCM_play( 0, 0x2000*data, 0x2000*2 );
}
static WRITE_HANDLER( sound_w ){
soundlatch_w(offset,data);
cpu_cause_interrupt(1,M6809_INT_IRQ);
}
/********************************************************************************************/
/* MCU Simulation
**
** Renegade and Nekketsu Kouha Kunio Kun MCU behaviors are identical,
** except for the initial MCU status byte, and command encryption table.
*/
static int mcu_type;
static const unsigned char *mcu_encrypt_table;
static int mcu_encrypt_table_len;
static const UINT8 renegade_xor_table[0x37] = {
0x8A,0x48,0x98,0x48,0xA9,0x00,0x85,0x14,0x85,0x15,0xA5,0x11,0x05,0x10,0xF0,0x21,
0x46,0x11,0x66,0x10,0x90,0x0F,0x18,0xA5,0x14,0x65,0x12,0x85,0x14,0xA5,0x15,0x65,
0x13,0x85,0x15,0xB0,0x06,0x06,0x12,0x26,0x13,0x90,0xDF,0x68,0xA8,0x68,0xAA,0x38,
0x60,0x68,0xA8,0x68,0xAA,0x18,0x60
};
static const UINT8 kuniokun_xor_table[0x2a] = {
0x48,0x8a,0x48,0xa5,0x01,0x48,0xa9,0x00,0x85,0x01,0xa2,0x10,0x26,0x10,0x26,0x11,
0x26,0x01,0xa5,0x01,0xc5,0x00,0x90,0x04,0xe5,0x00,0x85,0x01,0x26,0x10,0x26,0x11,
0xca,0xd0,0xed,0x68,0x85,0x01,0x68,0xaa,0x68,0x60
};
void init_kuniokun( void )
{
mcu_type = 0x85;
mcu_encrypt_table = kuniokun_xor_table;
mcu_encrypt_table_len = 0x2a;
}
void init_renegade( void )
{
mcu_type = 0xda;
mcu_encrypt_table = renegade_xor_table;
mcu_encrypt_table_len = 0x37;
}
#define MCU_BUFFER_MAX 6
static unsigned char mcu_buffer[MCU_BUFFER_MAX];
static size_t mcu_input_size;
static int mcu_output_byte;
static int mcu_key;
static READ_HANDLER( mcu_reset_r ){
mcu_key = -1;
mcu_input_size = 0;
mcu_output_byte = 0;
return 0;
}
static WRITE_HANDLER( mcu_w ){
mcu_output_byte = 0;
if( mcu_key<0 ){
mcu_key = 0;
mcu_input_size = 1;
mcu_buffer[0] = data;
}
else {
data ^= mcu_encrypt_table[mcu_key];
if( ++mcu_key==mcu_encrypt_table_len) mcu_key = 0;
if( mcu_input_size<MCU_BUFFER_MAX ) mcu_buffer[mcu_input_size++] = data;
}
}
static void mcu_process_command( void ){
mcu_input_size = 0;
mcu_output_byte = 0;
switch( mcu_buffer[0] ){
case 0x10:
mcu_buffer[0] = mcu_type;
break;
case 0x26: /* sound code -> sound command */
{
int sound_code = mcu_buffer[1];
static const unsigned char sound_command_table[256] = {
0xa0,0xa1,0xa2,0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,
0x8d,0x8e,0x8f,0x97,0x96,0x9b,0x9a,0x95,0x9e,0x98,0x90,0x93,0x9d,0x9c,0xa3,0x91,
0x9f,0x99,0xa6,0xae,0x94,0xa5,0xa4,0xa7,0x92,0xab,0xac,0xb0,0xb1,0xb2,0xb3,0xb4,
0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xbb,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x20,
0x50,0x50,0x90,0x30,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x80,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x40,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x20,0x00,0x00,0x10,0x10,0x00,0x00,0x90,0x30,0x30,0x30,0xb0,0xb0,0xb0,0xb0,0xf0,
0xf0,0xf0,0xf0,0xd0,0xf0,0x00,0x00,0x00,0x00,0x10,0x10,0x50,0x30,0xb0,0xb0,0xf0,
0xf0,0xf0,0xf0,0xf0,0xf0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
0x10,0x10,0x30,0x30,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x8f,0x8f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0xff,0xff,0xff,0xef,0xef,0xcf,0x8f,0x8f,0x0f,0x0f,0x0f
};
mcu_buffer[0] = 1;
mcu_buffer[1] = sound_command_table[sound_code];
}
break;
case 0x33: /* joy bits -> joy dir */
{
int joy_bits = mcu_buffer[2];
static const unsigned char joy_table[0x10] = {
0,3,7,0,1,2,8,0,5,4,6,0,0,0,0,0
};
mcu_buffer[0] = 1;
mcu_buffer[1] = joy_table[joy_bits&0xf];
}
break;
case 0x44: /* 0x44,0xff,DSW2,stage# -> difficulty */
{
int difficulty = mcu_buffer[2]&0x3;
int stage = mcu_buffer[3];
const unsigned char difficulty_table[4] = { 5,3,1,2 };
int result = difficulty_table[difficulty];
if( stage==0 ) result--;
result += stage/4;
mcu_buffer[0] = 1;
mcu_buffer[1] = result;
}
case 0x55: /* 0x55,0x00,0x00,0x00,DSW2 -> timer */
{
int difficulty = mcu_buffer[4]&0x3;
const UINT16 table[4] = {
0x4001,0x5001,0x1502,0x0002
};
mcu_buffer[0] = 3;
mcu_buffer[2] = table[difficulty]>>8;
mcu_buffer[3] = table[difficulty]&0xff;
}
break;
case 0x41: { /* 0x41,0x00,0x00,stage# -> ? */
// int stage = mcu_buffer[3];
mcu_buffer[0] = 2;
mcu_buffer[1] = 0x20;
mcu_buffer[2] = 0x78;
}
break;
case 0x40: /* 0x40,0x00,difficulty,enemy_type -> enemy health */
{
int difficulty = mcu_buffer[2];
int enemy_type = mcu_buffer[3];
int health;
if( enemy_type<=4 || (enemy_type&1)==0 ) health = 0x18 + difficulty*8;
else health = 0x06 + difficulty*2;
logerror("e_type:0x%02x diff:0x%02x -> 0x%02x\n", enemy_type, difficulty, health );
mcu_buffer[0] = 1;
mcu_buffer[1] = health;
}
break;
case 0x42: /* 0x42,0x00,stage#,character# -> enemy_type */
{
int stage = mcu_buffer[2]&0x3;
int indx = mcu_buffer[3];
int enemy_type=0;
if( indx==0 ){
enemy_type = 1+stage; /* boss */
}
else {
switch( stage ){
case 0x00:
if( indx<=2 ) enemy_type = 0x06; else enemy_type = 0x05;
break;
case 0x01:
if( indx<=2 ) enemy_type = 0x0a; else enemy_type = 0x09;
break;
case 0x02:
if( indx<=3 ) enemy_type = 0x0e; else enemy_type = 0xd;
break;
case 0x03:
enemy_type = 0x12;
break;
}
}
mcu_buffer[0] = 1;
mcu_buffer[1] = enemy_type;
}
break;
default:
logerror("unknown MCU command: %02x\n", mcu_buffer[0] );
break;
}
}
static READ_HANDLER( mcu_r ){
int result = 1;
if( mcu_input_size ) mcu_process_command();
if( mcu_output_byte<MCU_BUFFER_MAX )
result = mcu_buffer[mcu_output_byte++];
return result;
}
/********************************************************************************************/
static int bank;
static WRITE_HANDLER( bankswitch_w ){
if( (data&1)!=bank ){
unsigned char *RAM = memory_region(REGION_CPU1);
bank = data&1;
cpu_setbank(1,&RAM[ bank?0x10000:0x4000 ]);
}
}
static int renegade_interrupt(void){
/*
static int coin;
int port = readinputport(1) & 0xc0;
if (port != 0xc0 ){
if (coin == 0){
coin = 1;
return interrupt();
}
}
else coin = 0;
*/
static int count;
count = !count;
if( count )
return nmi_interrupt();
return interrupt();
}
/********************************************************************************************/
static struct MemoryReadAddress main_readmem[] = {
{ 0x0000, 0x37ff, MRA_RAM },
{ 0x3800, 0x3800, input_port_0_r }, /* Player#1 controls; P1,P2 start */
{ 0x3801, 0x3801, input_port_1_r }, /* Player#2 controls; coin triggers */
{ 0x3802, 0x3802, input_port_2_r }, /* DIP2 ; various IO ports */
{ 0x3803, 0x3803, input_port_3_r }, /* DIP1 */
{ 0x3804, 0x3804, mcu_r },
{ 0x3805, 0x3805, mcu_reset_r },
{ 0x4000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 }
};
static struct MemoryWriteAddress main_writemem[] = {
{ 0x0000, 0x17ff, MWA_RAM },
{ 0x1800, 0x1fff, renegade_textram_w, &renegade_textram },
{ 0x2000, 0x27ff, MWA_RAM, &spriteram },
{ 0x2800, 0x2fff, renegade_videoram_w, &videoram },
{ 0x3000, 0x30ff, paletteram_xxxxBBBBGGGGRRRR_split1_w, &paletteram },
{ 0x3100, 0x31ff, paletteram_xxxxBBBBGGGGRRRR_split2_w, &paletteram_2 },
{ 0x3800, 0x3800, renegade_scroll0_w },
{ 0x3801, 0x3801, renegade_scroll1_w },
{ 0x3802, 0x3802, sound_w },
{ 0x3803, 0x3803, renegade_flipscreen_w },
{ 0x3804, 0x3804, mcu_w },
{ 0x3805, 0x3805, bankswitch_w },
{ 0x3806, 0x3806, MWA_NOP }, /* watchdog? */
{ 0x3807, 0x3807, coin_counter_w },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 }
};
static struct MemoryReadAddress sound_readmem[] = {
{ 0x0000, 0x0fff, MRA_RAM },
{ 0x1000, 0x1000, soundlatch_r },
{ 0x2801, 0x2801, YM3526_status_port_0_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 }
};
static struct MemoryWriteAddress sound_writemem[] = {
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1800, 0x1800, MWA_NOP }, // this gets written the same values as 0x2000
{ 0x2000, 0x2000, adpcm_play_w },
{ 0x2800, 0x2800, YM3526_control_port_0_w },
{ 0x2801, 0x2801, YM3526_write_port_0_w },
{ 0x3000, 0x3000, MWA_NOP }, /* adpcm related? stereo pan? */
{ 0x8000, 0xffff, MWA_ROM },
{ -1 }
};
INPUT_PORTS_START( renegade )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* attack left */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* jump */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DIP2 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Normal" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* attack right */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* 68705 status */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) /* 68705 status */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DIP1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
PORT_DIPSETTING ( 0x10, "1" )
PORT_DIPSETTING ( 0x00, "2" )
PORT_DIPNAME( 0x20, 0x20, "Bonus" )
PORT_DIPSETTING ( 0x20, "30k" )
PORT_DIPSETTING ( 0x00, "None" )
PORT_DIPNAME(0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING ( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING ( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8x8 characters */
1024, /* 1024 characters */
3, /* bits per pixel */
{ 2, 4, 6 }, /* plane offsets; bit 0 is always clear */
{ 1, 0, 65, 64, 129, 128, 193, 192 }, /* x offsets */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */
32*8 /* offset to next character */
};
static struct GfxLayout tileslayout1 =
{
16,16, /* tile size */
256, /* number of tiles */
3, /* bits per pixel */
/* plane offsets */
{ 4, 0x8000*8+0, 0x8000*8+4 },
/* x offsets */
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },
/* y offsets */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8 /* offset to next tile */
};
static struct GfxLayout tileslayout2 =
{
16,16, /* tile size */
256, /* number of tiles */
3, /* bits per pixel */
/* plane offsets */
{ 0, 0xC000*8+0, 0xC000*8+4 },
/* x offsets */
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },
/* y offsets */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8 /* offset to next tile */
};
static struct GfxLayout tileslayout3 =
{
16,16, /* tile size */
256, /* number of tiles */
3, /* bits per pixel */
/* plane offsets */
{ 0x4000*8+4, 0x10000*8+0, 0x10000*8+4 },
/* x offsets */
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },
/* y offsets */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8 /* offset to next tile */
};
static struct GfxLayout tileslayout4 =
{
16,16, /* tile size */
256, /* number of tiles */
3, /* bits per pixel */
/* plane offsets */
{ 0x4000*8+0, 0x14000*8+0, 0x14000*8+4 },
/* x offsets */
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },
/* y offsets */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8 /* offset to next tile */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
/* 8x8 text, 8 colors */
{ REGION_GFX1, 0x00000, &charlayout, 0, 4 }, /* colors 0- 32 */
/* 16x16 background tiles, 8 colors */
{ REGION_GFX2, 0x00000, &tileslayout1, 192, 8 }, /* colors 192-255 */
{ REGION_GFX2, 0x00000, &tileslayout2, 192, 8 },
{ REGION_GFX2, 0x00000, &tileslayout3, 192, 8 },
{ REGION_GFX2, 0x00000, &tileslayout4, 192, 8 },
{ REGION_GFX2, 0x18000, &tileslayout1, 192, 8 },
{ REGION_GFX2, 0x18000, &tileslayout2, 192, 8 },
{ REGION_GFX2, 0x18000, &tileslayout3, 192, 8 },
{ REGION_GFX2, 0x18000, &tileslayout4, 192, 8 },
/* 16x16 sprites, 8 colors */
{ REGION_GFX3, 0x00000, &tileslayout1, 128, 4 }, /* colors 128-159 */
{ REGION_GFX3, 0x00000, &tileslayout2, 128, 4 },
{ REGION_GFX3, 0x00000, &tileslayout3, 128, 4 },
{ REGION_GFX3, 0x00000, &tileslayout4, 128, 4 },
{ REGION_GFX3, 0x18000, &tileslayout1, 128, 4 },
{ REGION_GFX3, 0x18000, &tileslayout2, 128, 4 },
{ REGION_GFX3, 0x18000, &tileslayout3, 128, 4 },
{ REGION_GFX3, 0x18000, &tileslayout4, 128, 4 },
{ REGION_GFX3, 0x30000, &tileslayout1, 128, 4 },
{ REGION_GFX3, 0x30000, &tileslayout2, 128, 4 },
{ REGION_GFX3, 0x30000, &tileslayout3, 128, 4 },
{ REGION_GFX3, 0x30000, &tileslayout4, 128, 4 },
{ REGION_GFX3, 0x48000, &tileslayout1, 128, 4 },
{ REGION_GFX3, 0x48000, &tileslayout2, 128, 4 },
{ REGION_GFX3, 0x48000, &tileslayout3, 128, 4 },
{ REGION_GFX3, 0x48000, &tileslayout4, 128, 4 },
{ -1 }
};
/* handler called by the 3526 emulator when the internal timers cause an IRQ */
static void irqhandler(int linestate)
{
cpu_set_irq_line(1,M6809_FIRQ_LINE,linestate);
//cpu_cause_interrupt(1,M6809_INT_FIRQ);
}
static struct YM3526interface ym3526_interface = {
1, /* 1 chip (no more supported) */
3000000, /* 3 MHz ? (hand tuned) */
{ 50 }, /* volume */
{ irqhandler },
};
static struct ADPCMinterface adpcm_interface =
{
1, /* 1 channel */
8000, /* 8000Hz playback */
REGION_SOUND1, /* memory region */
0, /* init function */
{ 100 } /* volume */
};
static struct MachineDriver machine_driver_renegade =
{
{
{
CPU_M6502,
1500000, /* 1.5 MHz? */
main_readmem,main_writemem,0,0,
renegade_interrupt,2
},
{
CPU_M6809 | CPU_AUDIO_CPU,
1500000, /* ? */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0, /* FIRQs are caused by the YM3526 */
/* IRQs are caused by the main CPU */
}
},
60,
DEFAULT_REAL_60HZ_VBLANK_DURATION*2,
1, /* cpu slices */
0, /* init machine */
32*8, 32*8, { 1*8, 31*8-1, 0, 30*8-1 },
gfxdecodeinfo,
256,256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
renegade_vh_start,0,
renegade_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM3526,
&ym3526_interface
},
{
SOUND_ADPCM,
&adpcm_interface
}
}
};
ROM_START( renegade )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 64k for code + bank switched ROM */
ROM_LOAD( "nb-5.bin", 0x08000, 0x8000, 0xba683ddf )
ROM_LOAD( "na-5.bin", 0x04000, 0x4000, 0xde7e7df4 )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* audio CPU (M6809) */
ROM_LOAD( "n0-5.bin", 0x08000, 0x08000, 0x3587de3b )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "nc-5.bin", 0x00000, 0x8000, 0x9adfaa5d ) /* characters */
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "n1-5.bin", 0x00000, 0x8000, 0x4a9f47f3 ) /* tiles */
ROM_LOAD( "n6-5.bin", 0x08000, 0x8000, 0xd62a0aa8 )
ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, 0x7ca5a532 )
ROM_LOAD( "n2-5.bin", 0x18000, 0x8000, 0x8d2e7982 )
ROM_LOAD( "n8-5.bin", 0x20000, 0x8000, 0x0dba31d3 )
ROM_LOAD( "n9-5.bin", 0x28000, 0x8000, 0x5b621b6a )
ROM_REGION( 0x60000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "nh-5.bin", 0x00000, 0x8000, 0xdcd7857c ) /* sprites */
ROM_LOAD( "nd-5.bin", 0x08000, 0x8000, 0x2de1717c )
ROM_LOAD( "nj-5.bin", 0x10000, 0x8000, 0x0f96a18e )
ROM_LOAD( "nn-5.bin", 0x18000, 0x8000, 0x1bf15787 )
ROM_LOAD( "ne-5.bin", 0x20000, 0x8000, 0x924c7388 )
ROM_LOAD( "nk-5.bin", 0x28000, 0x8000, 0x69499a94 )
ROM_LOAD( "ni-5.bin", 0x30000, 0x8000, 0x6f597ed2 )
ROM_LOAD( "nf-5.bin", 0x38000, 0x8000, 0x0efc8d45 )
ROM_LOAD( "nl-5.bin", 0x40000, 0x8000, 0x14778336 )
ROM_LOAD( "no-5.bin", 0x48000, 0x8000, 0x147dd23b )
ROM_LOAD( "ng-5.bin", 0x50000, 0x8000, 0xa8ee3720 )
ROM_LOAD( "nm-5.bin", 0x58000, 0x8000, 0xc100258e )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* adpcm */
ROM_LOAD( "n5-5.bin", 0x00000, 0x8000, 0x7ee43a3c )
ROM_LOAD( "n4-5.bin", 0x10000, 0x8000, 0x6557564c )
ROM_LOAD( "n3-5.bin", 0x18000, 0x8000, 0x78fd6190 )
ROM_END
ROM_START( kuniokun )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 64k for code + bank switched ROM */
ROM_LOAD( "nb-01.bin", 0x08000, 0x8000, 0x93fcfdf5 ) // original
ROM_LOAD( "ta18-11.bin", 0x04000, 0x4000, 0xf240f5cd )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* audio CPU (M6809) */
ROM_LOAD( "n0-5.bin", 0x08000, 0x08000, 0x3587de3b )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-25.bin", 0x00000, 0x8000, 0x9bd2bea3 ) /* characters */
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, 0xdaf15024 ) /* tiles */
ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, 0x1f59a248 )
ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, 0x7ca5a532 )
ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, 0x994c0021 )
ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, 0x55b9e8aa )
ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, 0x0475c99a )
ROM_REGION( 0x60000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, 0xc7d54139 ) /* sprites */
ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, 0x84677d45 )
ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, 0x1c770853 )
ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, 0xaf656017 )
ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, 0x3fd19cf7 )
ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, 0x74c64c6e )
ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, 0xc8795fd7 )
ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, 0xdf3a2ff5 )
ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, 0x7244bad0 )
ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, 0xb6b14d46 )
ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, 0xc95e009b )
ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, 0xa5d61d01 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* adpcm */
ROM_LOAD( "ta18-07.bin", 0x00000, 0x8000, 0x02e3f3ed )
ROM_LOAD( "ta18-08.bin", 0x10000, 0x8000, 0xc9312613 )
ROM_LOAD( "ta18-09.bin", 0x18000, 0x8000, 0x07ed4705 )
ROM_END
ROM_START( kuniokub )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 64k for code + bank switched ROM */
ROM_LOAD( "ta18-10.bin", 0x08000, 0x8000, 0xa90cf44a ) // bootleg
ROM_LOAD( "ta18-11.bin", 0x04000, 0x4000, 0xf240f5cd )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* audio CPU (M6809) */
ROM_LOAD( "n0-5.bin", 0x08000, 0x08000, 0x3587de3b )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-25.bin", 0x00000, 0x8000, 0x9bd2bea3 ) /* characters */
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, 0xdaf15024 ) /* tiles */
ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, 0x1f59a248 )
ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, 0x7ca5a532 )
ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, 0x994c0021 )
ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, 0x55b9e8aa )
ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, 0x0475c99a )
ROM_REGION( 0x60000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, 0xc7d54139 ) /* sprites */
ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, 0x84677d45 )
ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, 0x1c770853 )
ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, 0xaf656017 )
ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, 0x3fd19cf7 )
ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, 0x74c64c6e )
ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, 0xc8795fd7 )
ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, 0xdf3a2ff5 )
ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, 0x7244bad0 )
ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, 0xb6b14d46 )
ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, 0xc95e009b )
ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, 0xa5d61d01 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* adpcm */
ROM_LOAD( "ta18-07.bin", 0x00000, 0x8000, 0x02e3f3ed )
ROM_LOAD( "ta18-08.bin", 0x10000, 0x8000, 0xc9312613 )
ROM_LOAD( "ta18-09.bin", 0x18000, 0x8000, 0x07ed4705 )
ROM_END
GAMEX( 1986, renegade, 0, renegade, renegade, renegade, ROT0, "Technos (Taito America license)", "Renegade (US)", GAME_NO_COCKTAIL )
GAMEX( 1986, kuniokun, renegade, renegade, renegade, kuniokun, ROT0, "Technos", "Nekketsu Kouha Kunio-kun (Japan)", GAME_NO_COCKTAIL )
GAMEX( 1986, kuniokub, renegade, renegade, renegade, 0, ROT0, "bootleg", "Nekketsu Kouha Kunio-kun (Japan bootleg)", GAME_NO_COCKTAIL )